Play Acid House [Preview] | Commodore 64 Online Game (1990)



Game Info
Acid House [Preview]
Acid House [Preview]
Publisher: [Wacko Design]
Genre: Miscellaneous
Programmer: Stefan Walter
Year: 1990
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Acid House [Preview]

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'Acid House [Preview]' is a game written by Stefan Walter and published by Wacko Design for the Commodore 64. The game is a rhythm-based action title that draws inspiration from the Acid House music scene, a subgenre of electronic dance music that emerged in the mid-1980s. Players are tasked with navigating a series of levels that combine fast-paced gameplay with a vibrant, psychedelic visual style, reflecting the energetic and chaotic nature of the music genre.

The gameplay revolves around controlling a character who must avoid obstacles, collect items, and complete objectives while synchronizing their movements to the beat of the music. The levels are designed to challenge the player's reflexes and timing, with the soundtrack playing a central role in the experience. The visuals are characterized by bright, neon colors and abstract patterns, creating a surreal and immersive atmosphere.

Stefan Walter, the developer, is known for his work on other Commodore 64 titles, and 'Acid House [Preview]' showcases his ability to blend music, visuals, and gameplay into a cohesive experience. The game was released as a preview, suggesting that it may have been an early version or demo intended to showcase the concept and gather feedback. Despite its preview status, the game has been noted for its unique approach to integrating music and gameplay, a relatively novel idea at the time.

The Commodore 64's sound capabilities are utilized effectively in 'Acid House [Preview],' with the soundtrack featuring pulsating basslines and synthesized beats typical of Acid House music. The game's reliance on rhythm and music sets it apart from many other titles of the era, making it a distinctive entry in the Commodore 64 library. While it may not have reached the same level of recognition as some other games, it remains an interesting example of how music and gaming intersected during the late 1980s.

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